What Is the Ideological Code in Normal American Family Karen Pyke
Pyke
Yous tin can swap lucidity boots for defensive boots depending on enemy teamcomp only lucidities are nigh always the all-time.
Ahri
Charm is the just thing y'all actually have to worry about. Her R will make her near unkillable in lane, merely y'all can outroam them and are able to kill them very easily if they don't accept R or if y'all have a jungler who can help CC lock them. Don't effort to solo towerdive them and don't total commit solo if you're below half wellness. Late game she will nearly do all your health if she lands charm and then attempt to let your team tank the charm kickoff.
Akali
One of the 4 characters I would suggest perma banning. If Akali does not take shroud lvl 2, you want to actively look to e through them and make them utilise their pots early on. Be aware of her lvl 6 as she can easily kill yous and is arguably the best gnaw at keeping on top of you. Shroud in general makes it almost incommunicable to get a proficient trade in on her and you should expect to roam or spam ping for ganks.
Anivia
Very annoying champion. Her R makes it almost impossible for you to roam without losing a ton of XP and gold, and she tin can easily punish you if yous neglect to impale her on an all in. It is not hard to survive in this lane only is very hard to impale her with her passive upwards (especially earlygame). Ping for jungle to come when she has you shoved in and information technology should be a relatively free kill. Take Doran'due south Shield and secondary resolve runes.
Annie
Expect to E through lvl i to get their pots down, from then on you literally can non do anything in lane without your jungle, unless they're really bad or you're alee off roams or if you hit everything when your summs are up and theirs are down. Luckily her waveclear and range are not the all-time so you should be looking to roam consistently. Ping your jungler if yous're shoved in because she tin can really only deal with i person at a time. Do not endeavor to engage in lane solo because she can stun yous before you're even on top of her or just run out of your E with speed/shield ability. If you mess up trying to kill her you will almost for certain die, especially if they have ignite upward.
Aurelion Sol
Honestly I very rarely see this character but what I accept seen of him has been pretty meh. Really the only upside for him is that he can roam just also as you lot, if not better (and of class waveclear merely literally every grapheme tin can exercise that better than Pyke). Large hitbox = easy to hook, non the tankiest either and so they're not a bad execute target.
Azir
Always take Dorans and resolve in this matchup considering his poke is almost every bit bad equally Xerath. You can utilise W to make the soldiers finish attacking you lot, which volition make him either have to play close or only not be able to impale you. Relieve W for after an E appoint equally he will nearly probable endeavor to trade dorsum equally you lot are running abroad. Hook him to bait his E, then get in with your E if possible, or merely E through him to force him to go sideways to escape (Azir will hit you with his dash if you're in the way of his sentries). Very like shooting fish in a barrel to execute and great trades if you lot offset them.
Cassiopeia
Wait to E her lvl 1 equally she doesn't have much range. Lookout for miasma and her R, if you get R'd y'all will die if they have more than 5 games on that champ. If you lot go Q'd simply W or E away because she wont be able to hunt. If you get ahead this matchup becomes very easy considering she is very immobile and has pretty low health. Afterward Eing through them postal service 6, don't plough around immediately because I find Cass volition R you nigh of the time right after you do it.
Diana
Immense corporeality of poke, damage (with alternator), and tin can very easily stick on you. Afterwards she engages mail 6 you have to wait for her R to get off because if you lot E immediately there is a 50/l chance y'all get pulled right dorsum in from her R mid Due east. Try to get an Eastward off Lvl one then subsequently that you will have to play for claw poke. Her W will make her win basically all trades. Ask for ganks as it is the only way to kill a competent Diana in lane. She also perma shoves and pokes yous under tower 90% of the fourth dimension. Many dianas overextend and you can impale them under tower if you play smart.
Ekko
Commencement E and look to get an early on trade with it but wait for him to use Q earlier you exercise. Q->Due east or looking to engage with Eastward volition not work because he can E out. If the Ekko does non seem likewise proficient, then you can go for a reaction test when you are both vi and just try to R him while his is nonetheless up, but it'due south not recommended and should only exist done if he is about to escape while you can execute (don't do information technology at all past gold elo). If he reacts once don't do information technology for the rest of the game. (And NEVER do it if a fight even has a chance of breaking out)
Buzz
Trading is relatively equal pre 6 so try to look for Q->HoB autos. Corrupting pot makes it hard to impale him so you will need ganks. Never E engage unless you know he didn't outset East lvl ane. Fizz can hands kill you lvl half dozen, yous desire to constantly have your finger on Eastward to contrivance his R or else you volition probably die. Letting him go ahead will make the lane unplayable and you lot will probably lose the game considering he volition contribute far more than than you lot. Never try to R him unless you know for a fact his E is downward and never all in him solo. Ganks are essentially the simply manner to kill a practiced Buzz. Yous can take Doran'due south Blade or Longsword Refill if you're confident that yous tin can solokill them early.
Galio
Galio is very hard to kill, tin potentially outtrade you and can roam simply likewise every bit yous can. Get-go E lvl 1, gratis way to exercise one-half his health early. After that you don't want to E him to trade because he will CC lock y'all and do over half your health. He can proceed you shoved into tower and match your roams easily. Big hitbox makes hooking him easy which makes ganks very easy. If he's running aftershock then information technology'll exist near incommunicable to solokill him.
Heimerdinger
Turrets are similar Azir's, they can't encounter y'all themselves and wont shoot you lot in your W unless Heimer sees y'all himself. Don't try to trade with him at all, you lot will never win information technology unless y'all somehow hook him, but he can only block information technology by placing a turret in from of himself. Once he's 6 he tin basically do over half your health under belfry if he hits the stun. One time yous see the missile version of his R just East away as fast every bit possible. Ganks are hard to pull off without a jungler with piece of cake cc.
Irelia
Tin can hands stick on you, does tons of damage and build relatively tanky. Never go for Eastward because they will simply dodge it with their Q. Executing them is a problem because they can dash around a lot and heal a ton. Roaming is a good way to get ahead but they can shove pretty fast. Ping for ganks because they can't get away but they are very capable of 2v1ing specially considering it will be hard to state anything on them with their dashes. Best case is to gank while yous're shoved in. Starting longsword is viable because they take piddling poke, it will make trades meliorate.
Jayce
Low pick charge per unit mid then I don't have a ton of info for this champ. Don't engage with E. Look for hooks and endeavor to poke him out until you lot tin all in. He'south not too tanky but he does take lethality and can easily kill you lot. Make trades short and relieve East to get out. Stay behind minions so you don't get hit past his Q. Ganks make him like shooting fish in a barrel to kill.
Karthus
Ask for ganks, e through moving ridge and so hook him and you win if your jungler listens. if not and so you can't actually practice anything if they're a adept actor.
Kassadin
Hard outscales and has surprisingly good trades. Look to Eastward him lvl i and consistently upwards until he hits 6. Once he hits six he will exist hard to kill and volition merchandise evenly with you lot. You practice tons of damage to him since you lot are an Ad champ but exist enlightened because he can dish out a lot himself.
Katarina
Does a lot of damage and can stay on you easily. A skilful Katarina will exist very difficult to play into. Go for E lvl one every bit it will do one-half their health as long as they don't start E. Look to walk up and then Q->HoB autos, E out if they try to full combo you lot in retaliation. Hitting R is very difficult because they can Due east to near anything and then relieve information technology until you know they don't have it (daggers on the basis reset the cooldown when picked upwardly). Ask for a gank only make certain non to appoint when their wave is coming or else they'll just Eastward out.
LeBlanc
Incredibly annoying. Don't go for E'southward on them, they will contrivance information technology then chain you. Look for hooks but don't permit them philharmonic y'all because information technology volition do a ton of damage. Salve Eastward for their chain, they can Due west out of your hook tiresome then don't attempt to Q->E. Try to roam, your waveclear is relatively equal to theirs to yous can normally roam more than other matchups. Matchup is decided on whose roams are better.
Lucian
Very annoying and deadly, peculiarly with kraken slayer. Don't walk up into car range or you volition take half your health in harm. Spam for ganks or you will lose, it'due south essentially upward to your jungler whether y'all win or non. Don't engage because he will East away from your Due east, you will never be able to hook him without taking massive amounts of damage, unless he's just standing in the open for no reason. Once you become ahead y'all tin endeavour to all in to kill him because you volition take the damage to practise then without hitting E, but you volition have to hit everything else or you will die. Go tabi first item because you wont be hit him anyways, plus having your jungler is more than plenty to kill him even without dmg item. If your jungler refuses to come up and y'all're not too far behind you can become prowlers to guarentee an E and probably a kill, but I don't recommend this because duskblade is style ameliorate out of lane. Get resolve secondary or yous're going to have a horrible fourth dimension. (This champ has been nerfed mid and I have not seen him since, I don't know how bad this matchup is anymore)
Lux
Annoying but piece of cake. If they get alee information technology can get rough only other than that information technology's very Pyke favored. You can walk upwards to hook -> e them at whatsoever bespeak. Exes are like shooting fish in a barrel, ganks are piece of cake, she can shove you in easy though.
Malphite
Literally unkillable and ungankable mail 6. There is no way you're wnning this lane unless you roam. His wave clear is not that great so you take to roam whenever you tin. Tell your lanes not to shove and try to coordinate ganks on other lanes with your jungler. He volition probably go AP malph since hes the midlaner and if he does yous demand to await for his r in every fight. If you lot try to get a gank he will R away. If he gets enough AP he can 1 shot you easily with R. Always proceed your finger on your E or flash so you lot can try to react to his R.
Malzahar
Incredibly annoying. Early levels will be easy but every bit in one case he gets 6 the lane is hell. He can shove easily and tin impale you easily. The only way you kill this guy is past getting alee early on and snowballing or through ganks. auto or claw his shield early and expect to E through and get him low. Look for hooks consistently but don't take to much damage in doing so. Only overextend to go his shield off when your jungler is coming and they have cc in their kit. Never try to E through him mail service 6 even if his shield is downwards because he will simply R and kill you instantly. Purchase QSS if he is focusing you or you lot are solo carrying.
Morgana
Await for E's lvl 1 and 2 to go rid of their pots. Black shield is horrible for Pyke and is the main reason she'southward upwards this high on the threat list. She will Q you if y'all wait for hooks and just black shield herself if you even country it so it's non really worth it to try unless the shield is on cd. Ask for ganks and roam, her waveclear is like a better version of lux. Don't E in afterwards lvl six because she volition chain you with R. Your R goes through blackshield so if yous exercise plenty damage to her in information technology don't exist agape to Exe her. She goes stopwatch and zhons so brand sure you know when they're up. Mercs are a necessity because her Q goes to around a iii 2nd root at max lvl.
Neeko
Beginning Eastward and look for trades. She has low range but skilful outburst, stay to the side of your minions and then her E doesn't stun for longer. Post 6 practice not Eastward through because she will R and become a huge shield on top of the long stun. Walk upwardly and Q->HoB autos if y'all can post half-dozen and bait the R and then Due east out. She has a very depression ult cd so assume information technology's always upwardly every time you get-go see her.
Nocturne
But walk up and Q->HoB autos, that will be the only trade you tin do this matchup. Shield has long cd then await for claw into e if he uses information technology. Don;t get feared or yous take a good risk of just dying. He has better roams and waveclear than Pyke. Ganks are a free impale if your jungler/supp also has some cc, he will most likely try to shield your hook. Go longsword refills and so yous do more dmg with early trades and get lethality faster.
Nunu & Willump
Not very mutual anymore but Pyke is probably one of the all-time champs against Nunu. Position a little past your own minions and off to the correct or left lvl 1 and endeavor to hook nunu when they come to snowball the first moving ridge. Whatever time they walk out of lane do this because they volition most likely be charging another snowball. Spam ping when they leave lane because that's the only good role of picking their champ mid. If they autumn also far backside and get no roam kills information technology'southward over for them. Don't all in for trades because you lot will lose information technology, look for hooks into Due east and q->HoB. Go for longsword because dshield wont exist necessary because they don't play for lane anyways.
Orianna
Wait at how they play lvl i and try to go for an E but don't start with it immediately, if they don't walk up at all just go Q and look for a hook into HoB. Consistently wait for hooks and east'south if you tin without taking too much poke damage. Ping for jungler because you can hook them into a kill easily. Later on she does tons of impairment with her qs and will exist able to kill you at about half health with her R. Roaming volition be limited because she can easily shove you lot in.
Pantheon
Only have brusque trades and stay away when he tin use empowered Westward. All short combos will work on him merely walk away if he Due east'south. His Q has an incredibly low CD and does a ton of damage because. He can match roams, ping if he walks out lane and one of your lanes are shoved. Wait for his shield before going for an exe. If you position your exe correctly, you tin can exe Panth while his shield is up. Steelcaps arn't bad if they accept a lot of other Advert here.
Qiyana
Start East and abuse her incredibly weak lvl one and 2. She may go corrupting pots and if she does you want most of them gone before shes lvl iii. She has crazy impairment output and tin very easily kill you at half health, and if she lands everything she will kill you at total health. Expect for hooks but don't walk into her eastward range because if you do you will exist locked in the animation and she can easily philharmonic you. Subsequently lvl three don't look to E through her because she tin can jump away or e through you at an angle. Become longsword because she deceit spam her qs at you early or she will run out of mana.
Ryze
Go E and look to get early impairment off. You lot tin walk upwards to q -> e or claw into due east, but if you lot don't land it yous will be taking a horrible merchandise. He can friction match roams pretty well with his R just is piece of cake to kill with others effectually. Ask for ganks considering he has no escapes.
Sett
Matchup is upward to your jungler but yous're never going to dice in this lane. Never all in him unless he'southward behind and you lot're way ahead. Big hitbox then he'southward piece of cake to gank since you tin can merely hook him. You tin never actually impale him without a gank because of his healing and the items he builds. Roam if your jungler wont come and you lot'll exist fine. Steelcaps cut a proficient corporeality of impairment off of his autos only but take them if there is a lot of other AD.
Swain
Play in forepart of your casters, if he e'south it wont go through them. Start E because he has low range and zip mobility. Look for hooks and E's when you tin. You practise a lot of damage to him especially if you become alee. If he uses R, but E away and look it out.
Sylas
This is by far Pyke'southward worst matchup and I highly recommend perma banning this champ fifty-fifty though I personally don't. If you encounter Sylas picked and you locked in Pyke, dodge. He can take your ult in team fights and wipe your whole team easier than you can. Forth with this, he can beat yous in lane easily. Don't endeavour to merchandise early because he near always starts Eastward offset so you lot can't hit him with hook or E. He will have corrupting pots so he will be full with 1 or 2 more than remaining afterwards. Expect for hooks into autos, don't Hook->E because he will dash out. Lvl 6 you will get completely destroyed as he tin take your ult. He can dash to avert your ult, heal out of it or just out damage you. Look to roam and ask for ganks if you're shoved in. In the end, he volition outscale yous and wipe your ain team with your ult.
Syndra
Start Q and look to claw them and get autos. Post three just walk or W upwardly to them then claw or stun them, release your claw asap because they can abolish it with their shove. Immobile, susceptible to ganks and squishy. Roam if they play under tower. May want to take hexdrinker later in the game.
Taliyah
See Syndra. Watch out for the rocks because yous will accept a ton of damage if you E through it. She can besides match roams with R. Sentinel for her Westward and you should be fine.
Talon
Beginning Eastward and go early damage. Wait for hooks and q'southward to make sure he is around 50% hp at all times then that he refrains from roaming, he has huge burst so don't kill yourself doing it. He will shove you in and roam all lane, assume he is coming if you go to roam. E abroad if he R'southward and don't engage with E if he has R. Steelcaps arn't bad here if they have a lot of other AD but you want to go mobis to match his side lane pressure level most of the time.
Twisted Fate
Point and click CC is not skilful for Pyke. Start Q and look to hook him or only q into HoB. Yous tin trade with him easily before he gets items considering he doesn't practise too much damage. He can match roams easily and hard outscales you. Inquire for ganks if he shoves you in because he has no mobility. He is very skilful at enabling ganks though and so make sure you're lone or your jungler is near before you get in. Mercs or QSS are very good into TF well-nigh always.
Veigar
Very like shooting fish in a barrel early game, first E and play very aggressive without taking likewise much impairment or making yourself also gankable. Walk past wave and await for hooks if you can. If he refuses to walk anywhere almost you and then roam. Yous will NEED a hexdrinker this game unless he is literally 0/x. Stay aware of his cage if you lot're going after someone near him. Don't employ flash for kills afterward in the game because yous will need it to go out of the muzzle. QSS isnt bad but don't build likewise defensively. If you don't get fed early you will probably lose.
Vel'Koz
Get-go hook considering he wont walk upwardly close enough for Eastward and look for a hook. After iii you can W upwardly to him into either ability or e through the wave into a hook on him. Watch out for his Due east considering he still does adept damage.
Viktor
Start Q, E is likewise risky since he gets MS. Look for hooks at all times and try to avoid his light amplification by stimulated emission of radiation. Don't try to e through him unless you just hooked him. Ask for ganks, he is very easy to impale with virtually junglers.
Vladimir
This matchup is usually stomp or become stomped. Take Due east and play very aggressive early on. Look for an E->flash ignite play to become ahead or the lane will hard post half-dozen, make sure not to do information technology when pool is up. If the lane is even then yous lose, he difficult outscales and outfarms yous.
Xerath
Come across Velkoz. Literally the same thing simply his kit is better with dealing with y'all. Lookout out for his R when y'all roam.
Yasuo
Beginning Q and try to hook him, the shield volition blot your q and office of your first machine. Never E through him because he tin dodge it very easily or just windwall it. Ask for ganks because you never win 1v1 unless ahead and half of your kit is countered by windwall. Roam if possible but he can shove really fast then be conscientious not to lose as well much. Steelcaps are really good if they take more ad on their squad. Matchup is a iv in threat if he has other champs with knockups on his team. Contrivance if he has a diana on his squad.
Yone
Start E, after lvl 1 play safe considering he outtrades y'all unless y'all hook->eastward him. Eastward abroad from his E if he'southward too shut. Ask for ganks because he has no escapes. Aforementioned waveclear as Yasuo and so make sure to get back quick if you roam. Steelcaps alright if they have a lot of Advertising, still, Yone does mixed damage and so information technology's not fully effective.
Zed
Used to perma ban this champ considering of how much I would see him and how abrasive he would be. This matchup may exist closer to a iv in actuality simply it feels like a 5. Start longsword and E. You lot trounce him 1v1 one and 2 then look to e, claw or only walk up and q + autos whenever you can. Once he hits iii position then you cant become hitting by his W+2q's. Never Eastward on him unless his W is downwards. Yous can walk upward and q automobile to merchandise with him just he has a lot of DPS so watch out. When hits 6 and uses R, walk towards your belfry and due east a second earlier he comes out. This will hopefully stun him under belfry and if not he will exist forced to R back and lose all the damage he would exercise. Ganks can be hard to pull off unless you have something like a hecarim. Steelcaps arn't bad if they have a lot of Advertisement.
Ziggs
See Velkoz. Aforementioned thing simply he has a meliorate escape, attempt non to have too much poke and wait for hooks so you can all in.
Zilean
Literally unkillable at all points of the lane, peculiarly after 6. You tin't catch him in lane then the only way you tin can kill him is through ganks. Just get for trade with hooks, avoid walking up and taking besides much dmg before your jng gets to your lane. Endeavor to roam but don't lose besides much XP. He will counter you and make you useless for the whole game with his R if he'south good. Not ban worthy because of his very low choice rate only it is dodge worthy. Take sorcery secondary and roam. (I would really suggest dodging if yous're in ranked, he makes information technology literally impossible to chain R)
Zoe
Dodge E and you're fine. Go E if she walks up early, if non then look for a hook. Whenever she R's yous can E over where she did it and get a gratuitous stun or just wait for a hook. Yous both can impale each other very easily, although Zoe needs more items to exercise and then. Become hexdrinker or QSS if they get alee.
Seraphine
Start E and look to chunk her early, if y'all can't then start q and hook her. She will accept to apply all pots if you pull it off and then you can hook-> east to bring her back to low wellness. Flash e + q to confirm the impale and snowball the lane. Serpents Fang can exist skilful since Seraphine provides a ton of shielding. Later she makes it very hard to impale other enemies so focus her.
Karma
Don't try to merchandise unless your jungler is coming before long. Look to farm and stay healthy so you tin can kill her with jungler. Go Doran'south Shield, she should never exist able to solokill you lot in lane. Always save Due east for her concatenation and brand sure to account for her shields and movement speed earlier going for an execute. Take your time on using R. She makes the game a lot harder for you later on in the game, information technology'south similar to Zilean only non every bit bad.
Viego
Kickoff E, wait for him to Q then Eastward through him. His Q has a 4ish sec cd so become your HoB then leave. He can poke you lot but can't actually impale you unless you overstep. Sentinel for his flash W and you should be fine. Relieve Due east for his R and look to hook him into tower if he's close enough. Don't fight in extended trades and ping if he roams.
Garen
Due east when he starts running at you, that's all you really got to know. Don't trade y'all volition almost never win unless he's horrible (well it's a garen player so information technology's likely). You tin can never reliably stop his passive so just play for roams and don't fight him. He volition i shot you if he gets on to you. Ganks work well if you have the damage for it.
Lee Sin
DODGE. Literally unplayable. One of the only champs that can solokill you hands. Trust me just contrivance. (I have not seen him since the lane nerfs to him merely his kit just hard counters you and then I would nonetheless contrivance tbh.)
Akshan
He can roam well and deals a lot of damage. I wouldn't try fighting him just roam. His revive counters you if you become multikills and then stay safety subsequently using R. Eastward to him or over him to force hookshot then you can R, he tin can jump off at any point then its not worth predicting most of the time.
Renata Glasc
Non a mid champ just her W cancels your R and its a basic ability w/ like a 20sec cd (before CDR). Ban this or Zilean if y'all don't intendance about the matchup in mid.
Source: https://www.mobafire.com/league-of-legends/build/12-5-pyke-mid-guide-war-crimes-in-the-midlane-582473
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